A blog by Berlin medialab, label and publisher block 4 http://www.block4.com
Amongst the block 4 artists are Tina Mariane Krogh Madsen and Malte Steiner, whose work ranges from visual art, performance to sound and experimental music. The electronic music goes from Industrial via IDM to Noise, including projects like Notstandskomitee, TMS, Elektronengehirn, codepage, Akustikkoppler and Das Kombinat. This blog includes also news about synthesizers, media art,3D, free open source software and more.
Here are our recordings of the concerts at Thirdspace Helsinki from 2. June 2018. Tina is going to perform her solopiece in Berlin on Sunday the 17.June at A t m o_s p h ä re # 6 + Klangkunst_ Lab at modular+ space in Berlin
Still going on is our exhibition in Ii, Finland. Open 13:00 to 18:00, on weekends 11:00 till 15:00, till the 29. May.
Besides our videoinstallation you can see Tina Madsens Bio Art piece working with DIY natural indicators. I worked on the topic of history of Iijoki and added some drawings about working conditions, life and how it changed. Additional performance instructions and drawings by Tina. A bit invisible is a virtual work where I reflect about the stories of Iijoki in a surreal way, that VR can be viewed with mobile devices like smart phones and tablets, using the device orientation to look around. The link is
Being artist-in-residency in Ii gave me time to finish an online VR piece for my music project Notstandskomitee, done with WebGL and compatible with modern browsers but preferable to watch on mobile devices like phones and tablets/pads because the device orientation does control the point of view. On IOS devices tab on the world after it loaded to hear the sound. And close the browser tab after you are done so the battery is not drained in the background:
My tradition with VR goes back to the 90s, when VRML was about the next big thing after WWW and HTML, which unfortunately never happened. After experimenting with online VR worlds and the multiuser system Blaxxun, it became appearent that it was to ahead of its time. I concentrated on working with 3d game engines for live visuals for my music projects or art installations, more on the page linked above. Virtual reality will also a part of our installation at Art Ii biennial.
I am happy to see that HTML5 and WebGL take off where VRML left.