Showing posts with label Blender. Show all posts
Showing posts with label Blender. Show all posts

Sunday, July 19, 2026

anticomic VR screencast

My latest, extremely reduced and stylized VR art piece anticomic VR from 2026. Screencast directly from the headset. Like all works of my new anticomic project it is based on graphical artifacts from comic books, creating abstract works as dysfunctional comics dropping any narrative.

Developed with the open source Godot game engine, models created in Blender. As in many of my works, the sound design is equally important.

It was first shown in my solo exhibition Assorted Realities at XM3 - rum for samtidskunst Aalborg (DK) in June with a Quest3S headset.



Sunday, October 4, 2020

Notstandskomitee: SKU (official musicvideo)

 Official musicvideo for the track SKU by Notstandskomitee from the album The Quarantine Report. Inspired by the paintings of Konrad Klapheck and Kinetic Art, Malte Steiner visualises his Industrial beats with 3D animations, created with the software Blender.



The album The Quarantine Report is available on all digital music platforms like Bandcamp, Spotify, Apple Music, Youtube, ... some links below:

https://notstandskomitee.bandcamp.com/album/the-quarantine-report

https://open.spotify.com/album/0AEyDDxehEq0V2Y599V0hN

https://music.apple.com/dk/album/the-quarantine-report/1531291663


Video is also on Facebook, Vimeo and Dailymotion.

Friday, September 25, 2020

The Quarantine Report is due October 1.

The new Notstandskomitee album The Quarantine Report is due for release on October 1., available on all digital music platforms. Here is an early preview / trailer based on the upcoming CGI musicvideo for the second track SKU:



Thursday, May 21, 2020

What I learned from one month usage of GODOT 3D Engine

What I learned from one month usage of GODOT 3D Engine

I finished an artpiece in GODOT for an online exhibition and I am really happy with it. The exhibition opened yesterday as a part of the AMRO (Art Meets Radical Openness) festival in Linz and you can check it out here or if you can't be bothered walking through the adventure like interface, its directly here:


 being part of my artproject The Big Crash, art for the pending burst of the real estate bubble. Tomorrow morning I give a lightning talk at AMRO about the usage of 3D engines in my art and GODOT is a central part of it.

But some points I found out:

- lightbaking didn't work for me, all kind of weired artifacts occured. A great rewrite of the lightbaking is underway and to be expected for version 4. I baked in Blender so it was no problem for me

- never ever use OGG Vorbis for short sounds which programmatically got exchanged in one player. I attached 2 sounds to one player node via the animation timeline and all kind of nasty pops and static occured at full volume. This is a absolute showstopper, it can damage speakers and hearing. It seems to be known so hopefully a fix is on the way. Workaround is to use WAV files for short sounds. Anyhow, OGG Vorbis sounds for longer looping background noises works perfectly, its only when they get exchanged in one player some buffers seems not cleared correctly.

- HTML5 export on Safari seems to miss the shadowmaps. Other browsers are fine. Also the crosssite tracking issue occurs only in Safari, when a Godot project is referenced in an IFrame on another server. That can't be fixed I guess.

- HTML5 export on IOS has the audio crackling and stuttering, in all browsers. Someone found a solution and posted a different WASM file which fixes it, its again a buffer setting issue, guess it will be fixed soon.

- Couldn't get WEBVR / WEBXR to work, hope it would be soon fully supported, would be great for drive-by VR worlds. Not everyone is capable to install an application on his or her VR device.


Wednesday, March 4, 2020

music video The Price Of Berlin

the video to The Price Of Berlin from my Elektronengehirn album The Big Crash, made with the CAD data from my exhibition of the same name.




Often in Berlin you have to hear that there is a price you have to pay for being there, but you wanted it.

Wednesday, January 15, 2020

Notstandskomitee musicvideo

Musicvideo for the track Ultracapacitor by Notstandskomitee from the album Deleted, released at the end of 2019 by the French label Serendip Lab. CGI created in Blender...
https://serendiplab.bandcamp.com
https://www.block4.com