Showing posts with label lecture. Show all posts
Showing posts with label lecture. Show all posts

Thursday, March 5, 2026

datasonification workshop

Picture from Malte Steiners workshop Saturday the 14. February at Äänen Lumo, Helsinki (FI), showing how to process statistical data with Jupyter Lab and Python to make them suitable for datasonification with programs such as Pure Data. Photo by Tina Mariane Krogh Madsen.



Friday, December 9, 2022

Gravel at Code&Share Aarhus

On tomorrows Saturday Malte Steiner will present his new open source live coding system Gravel at Code&Share in Aarhus DK, 13:00-17:00 10.December 2022. An alpha version for Linux, Mac and Windows is to be expected soon...



Friday, November 18, 2022

Piksel 2022

Malte Steiner is guest at Piksel #20 in Bergen,  Norway with three contributions: The Absolute Power work rewriting history: I keep forgetting faces is shown in the exhibition, tonight he performs the very first concert of his new open source live coding system Gravel he developed since September together with Tina Mariane Krogh Madsen, a first alpha will be released by the end of the year. And tomorrow Steiner will be part of the talks about 20 years of Piksel. Full schedule: https://22.piksel.no/program-by-dates/



Thursday, November 26, 2020

Paper at TTT2020

Tina Mariane Krogh Madsen will present the paper A Liminal Body of Performative Becoming at the conference Taboo - Transgression – Transcendence in Art & Science, which this year due to the pandemic will be fully online. Madsens’s presentation is scheduled for November 27th at 19:35 CET – and after that a round-table Q&A will take place. The conference is hosted by Ionian University (GR) and the University of Applied Arts Vienna (AU).

The abstract for the presentation can be found here:
https://avarts.ionio.gr/ttt/2020/en/presentations/116

Full program of the conference:
https://avarts.ionio.gr/ttt/2020/en/program/

Monday, November 16, 2020

Viral Life Symposium

Tomorrow, the 17., Tina Mariane Krogh Madsen is going to do a small presentation of The Voices of Stones - and do some stone narrations at the Viral Life Symposium - online during the day:

https://vitenparken.no/event/symposium-viral-life

Saturday, July 18, 2020

Lightning talk on 3D Engines in Steiners art

My lightning talk from this years AMRO conference, among others, about my usage of 3D Engines in my art, from humble beginnings with VRML in the 90s via custom OpenGL software to Unity and Godot. Plus a bit discussion on current state of media art.
https://dorftv.at/video/33557

Thursday, May 21, 2020

What I learned from one month usage of GODOT 3D Engine

What I learned from one month usage of GODOT 3D Engine

I finished an artpiece in GODOT for an online exhibition and I am really happy with it. The exhibition opened yesterday as a part of the AMRO (Art Meets Radical Openness) festival in Linz and you can check it out here or if you can't be bothered walking through the adventure like interface, its directly here:


 being part of my artproject The Big Crash, art for the pending burst of the real estate bubble. Tomorrow morning I give a lightning talk at AMRO about the usage of 3D engines in my art and GODOT is a central part of it.

But some points I found out:

- lightbaking didn't work for me, all kind of weired artifacts occured. A great rewrite of the lightbaking is underway and to be expected for version 4. I baked in Blender so it was no problem for me

- never ever use OGG Vorbis for short sounds which programmatically got exchanged in one player. I attached 2 sounds to one player node via the animation timeline and all kind of nasty pops and static occured at full volume. This is a absolute showstopper, it can damage speakers and hearing. It seems to be known so hopefully a fix is on the way. Workaround is to use WAV files for short sounds. Anyhow, OGG Vorbis sounds for longer looping background noises works perfectly, its only when they get exchanged in one player some buffers seems not cleared correctly.

- HTML5 export on Safari seems to miss the shadowmaps. Other browsers are fine. Also the crosssite tracking issue occurs only in Safari, when a Godot project is referenced in an IFrame on another server. That can't be fixed I guess.

- HTML5 export on IOS has the audio crackling and stuttering, in all browsers. Someone found a solution and posted a different WASM file which fixes it, its again a buffer setting issue, guess it will be fixed soon.

- Couldn't get WEBVR / WEBXR to work, hope it would be soon fully supported, would be great for drive-by VR worlds. Not everyone is capable to install an application on his or her VR device.


Tuesday, May 19, 2020

AMRO20 Linz

Tomorrow opens AMRO20 (Art Meets Radical Openness) in Linz, this time as online version. All talks are streamed, exhibition is online etc. I contributed The Price Of Berlin to the exhibition and have a lightning talk on Friday 11:00 on Open Source 3D Engines.

Wednesday, October 16, 2019

essay "Body Interfaces - Becoming Environment"

Tina Mariane Krogh Madsens essay "Body Interfaces - Becoming Environment" is featured in the hertech issue of Women Eco Artist Dialog, guest edited by Dr. Praba Pilar.

Tuesday, March 19, 2019

walking as philosophy and artistic practice

Tina Madsen has another lecture coming up this Wednesday in Aalborg, its about walking as philosophy and artistic practice (in Danish):
https://bit.ly/2HMlCgG


Saturday, January 12, 2019

Cornelia Sollfranks performance lecture A la recherche de l'information perdue

watch Cornelia Sollfranks performance lecture A la recherche de l'information perdue from the recent Chaos Computer Congress in Leipzig, with sound design by yours truly, here:
https://media.ccc.de/v/35c3-9654-a_la_recherche_de_l_inform…

Tuesday, August 28, 2018

Affects Interfaces Events conference Aarhus

Tina Madsen is back in Denmark to take part on the Affects Interfaces Events conference in Aarhus and present her paper 'Affective Assemblages – Performing Relational Environments'

http://aie.au.dk/aie-2018/

Monday, May 7, 2018

Masterclass at Oulu Art Museum

On tomorrows 8. May Tina Mariane Krogh Madsen and me give our Masterclass on Artistic mapping through sound, movement and notation at Oulu Art Museum in Finland:

https://www.ouka.fi/oulu/luuppi/tapahtumat/-/asset_publisher/dB7QbNRqmoFA/calendar/id/17812385

Thursday, November 24, 2016

Block4 at Piksel 2016

Block 4 is this year active at the Piksel 2016 festival in Bergen: Malte Steiner is giving a workshop on 24. November:
 http://16.piksel.no/2016/11/24/piksel-pd-meeting/ 

TMS is playing the 25. November:
 http://16.piksel.no/2016/11/25/5-ht_five-levels-to-zero/ 

 and Tina Mariane Krogh Madsen is performing the 26. November: http://16.piksel.no/2016/11/26/body-interfaces-zero-level-elevation/

Friday, November 22, 2013

Piksel 2013

I am at Piksel festival in Bergen, Norway and perform tonight, the 22. November, my Elektronengehirn concert at Piksel, made in Pure Data, in a quadrophonic setup:
http://13.piksel.no/2013/10/31/elektronengehirn-concert-reqpz

On sunday the 24. I will give a workshop about game engines used for realtime visuals:
http://piksel.no/2013/11/13/piksel13-open-workshops

Wednesday, October 9, 2013

lecture about game engines Berlin 10. October

I am going to lecture at the next Scope Session this week in Berlin about my usage of open source game engines and realtime 3D for visuals from my beginning in late 90s
http://block4.com/index.php?id=35
to mid 2000s
http://block4.com/index.php?id=100
till today
http://block4.com/index.php?id=158
A full hands-on workshop will follow at next Piksel Festival in Bergen, Norway in November. More details soon...
http://scopesessions.org/2013/10/04/scope-26-october-10th/