Monday, September 7, 2020

The Chants Of Real Estate Data

As a part of the curated exhibition Sound Campus of the Kunstuniversit√§t Linz, Malte Steiner was invited to create the VR / 3D work The Chants Of Real Estate Data. Like other works of his project The Big Crash it is based on data from the housing market which was retrieved online and used to create virtual architecture and a multichannel sound composition which can be experienced as part of the Sound Campus Metaverse, shown and made available during this years Ars Electronica. It can be downloaded from tomorrows 8. September on and is available only till the 13. September inclusive.

Here a teaser on Youtube about the Sound Campus Metaverse: 

Friday, September 4, 2020

The Golden Times are everywhere

The 2017 Notstandskomitee album The Golden Times is now available on all digital platforms, streaming or download. Providing advanced and original electronic Industrial / IDM for your delight. The best of course is to get it and other Notstandskomitee albums on this fridays Bandcamp friday:

Friday, August 7, 2020

Retrieving Beirut compilation on Bandcamp

 proud to be part as Notstandskomitee on this benefit compilation for Beirut. Only Cedrik could pull a project like that in that short time:

Bandcamp friday

bandcamp friday: check out my releases:

Saturday, July 18, 2020

Lightning talk on 3D Engines in Steiners art

My lightning talk from this years AMRO conference, among others, about my usage of 3D Engines in my art, from humble beginnings with VRML in the 90s via custom OpenGL software to Unity and Godot. Plus a bit discussion on current state of media art.

Thursday, May 21, 2020

What I learned from one month usage of GODOT 3D Engine

What I learned from one month usage of GODOT 3D Engine

I finished an artpiece in GODOT for an online exhibition and I am really happy with it. The exhibition opened yesterday as a part of the AMRO (Art Meets Radical Openness) festival in Linz and you can check it out here or if you can't be bothered walking through the adventure like interface, its directly here:

 being part of my artproject The Big Crash, art for the pending burst of the real estate bubble. Tomorrow morning I give a lightning talk at AMRO about the usage of 3D engines in my art and GODOT is a central part of it.

But some points I found out:

- lightbaking didn't work for me, all kind of weired artifacts occured. A great rewrite of the lightbaking is underway and to be expected for version 4. I baked in Blender so it was no problem for me

- never ever use OGG Vorbis for short sounds which programmatically got exchanged in one player. I attached 2 sounds to one player node via the animation timeline and all kind of nasty pops and static occured at full volume. This is a absolute showstopper, it can damage speakers and hearing. It seems to be known so hopefully a fix is on the way. Workaround is to use WAV files for short sounds. Anyhow, OGG Vorbis sounds for longer looping background noises works perfectly, its only when they get exchanged in one player some buffers seems not cleared correctly.

- HTML5 export on Safari seems to miss the shadowmaps. Other browsers are fine. Also the crosssite tracking issue occurs only in Safari, when a Godot project is referenced in an IFrame on another server. That can't be fixed I guess.

- HTML5 export on IOS has the audio crackling and stuttering, in all browsers. Someone found a solution and posted a different WASM file which fixes it, its again a buffer setting issue, guess it will be fixed soon.

- Couldn't get WEBVR / WEBXR to work, hope it would be soon fully supported, would be great for drive-by VR worlds. Not everyone is capable to install an application on his or her VR device.

Tuesday, May 19, 2020

AMRO20 Linz

Tomorrow opens AMRO20 (Art Meets Radical Openness) in Linz, this time as online version. All talks are streamed, exhibition is online etc. I contributed The Price Of Berlin to the exhibition and have a lightning talk on Friday 11:00 on Open Source 3D Engines.