Sunday, July 19, 2026

anticomic VR screencast

My latest, extremely reduced and stylized VR art piece anticomic VR from 2026. Screencast directly from the headset. Like all works of my new anticomic project it is based on graphical artifacts from comic books, creating abstract works as dysfunctional comics dropping any narrative.

Developed with the open source Godot game engine, models created in Blender. As in many of my works, the sound design is equally important.

It was first shown in my solo exhibition Assorted Realities at XM3 - rum for samtidskunst Aalborg (DK) in June with a Quest3S headset.



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